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[DOWNLOAD] ~ Unity 2018 Game Development in 24 Hours, Sams Teach Yourself, 3/e # by Mike Geig ~ eBook PDF Kindle ePub Free

Unity 2018 Game Development in 24 Hours, Sams Teach Yourself, 3/e

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eBook details

  • Title: Unity 2018 Game Development in 24 Hours, Sams Teach Yourself, 3/e
  • Author : Mike Geig
  • Release Date : January 24, 2018
  • Genre: Programming,Books,Computers & Internet,
  • Pages : * pages
  • Size : 33445 KB

Description

In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2018 game engine at the heart of Ori and the Blind Forest, Firewatch, Monument Valley, and many other sizzling-hot games! This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.

Step-by-step instructions carefully walk you through the most common Unity game development tasks.

Practical, hands-on examples show you how to apply what you learn.

Quizzes and exercises help you test your knowledge and stretch your skills.

Notes and Tips point out shortcuts and solutions

Learn how to…
Get up and running fast with the Unity 2018 game engine and editorWork efficiently with Unity’s graphical asset pipelineMake the most of lights and camerasSculpt stunning worlds with Unity’s terrain and environmental toolsScript tasks ranging from capturing input to building complex behaviorsQuickly create repeatable, reusable game objects with prefabsImplement easy, intuitive game user interfacesControl players through built-in and custom character controllersBuild realistic physical and trigger collisionsLeverage the full power of Unity’s Animation and new Timeline systemsIntegrate complex audio into your gamesUse mobile device accelerometers and multi-touch displaysBuild engaging 2D games with Unity’s 2D tools and TilemapApply the “finishing touches” and deploy your games


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